Mmm, the zomgwtfpwneverything spec. I have such a deep, deep love for shadow and all its pretty frills that I think about switching back constantly when I’m not raiding. I cannot wait for dual specs. Of course, by that time, I might have to use my 2nd spec for PvP instead, which is still going to be discipline. One day, I’ll be a shadow priest again… One day…
Let’s get this post on.
Once again, the list of Priest glyphs available can be found via doing a search on Wowhead.com:
Player vs. Environment
There are 3 surefire glyphs to take for raiding. They up your damage and that’s all you really need. Glyph selection becomes more challenging when deciding for PvP (not because they’re all great but rather because they’re all just kind of mediocre). The main idea here is moar damage. Let’s face it – after 3.0 and the xpac, shadow priests are no longer necessary for a raid and can be easily passed over for someone who does more damage and provides Replenishment (say, a ret pally?). It sucks but we’re going to need to prove to everyone that we can stay on top of the meters (it’s hard though).
- Glyph of Shadow Word: Pain
Use: Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
Yes. Take it. Now. This glyph seriously sucked in beta (increased duration of SW:P by 3s) but they reworked it into something actually useful and something a shadow priest would actually want. It gives 10% more damage to shadow priest bread and butter. Are you convinced yet?
- Glyph of Shadow
Use: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
Remember that jubilation you felt when you found out Mind Flay crits? Now put it to good use. Crit has never mattered as much to shadow priests as it does now and with Mind Flay being the spell cast most often, this is one glyph that you shouldn’t and just cannot pass up. Stack that crit, baby!
- Glyph of Shadow Word: Death
Use: Targets below 35% health take an additional 10% damage from your Shadow Word: Death spell.
This is your Kill Shot. A weak one but it’s the closest thing we’ve got. This one is not the most useful out of the 3 but given what’s left of glyph selections, this is the best one to fill that last slot by a long shot. Hey, more damage is more damage. Besides, with Pain and Suffering talented (and why would you not have this talented?!), the increase in damage to SW:D won’t kill you. Or will it?
Player vs. Player
A priest in Arenas & Battlegrounds really serves much of the same purpose, regardless of what spec they are. Mana Burn, Mana Burn, Mana Burn. You get in some pew-pew if you’re shadow or throw in some heals if you’re discipline. Divine Intervention? Hand of Protection? Ice Block? Mass Dispel. And fit in a Psychic Scream whenever it’s useful or if things get hairy. If there’s no one to cleanse in your group, you might want to do that too.
- Glyph of Power Word: Shield
Use: Your Power Word: Shield also heals the target for 20% of the absorption amount.
Healing without dropping form in Arenas? Shadow priests heal?! What?! Survivability is key.
- Glyph of Dispel Magic
Use: Your Dispel Magic spell also heals your target for 6% of maximum health.
See the reasoning for above.
Before we go on, here’s where the glyphs get mediocre. The third glyph slot can be filled with whatever is better for your role in Arenas (primarily). In my opinion, they need to get cracking on a Mana Burn glyph! But I’ve seen more than enough QQ about how OP it is even after they nerfed it so that it burns a percentage of mana and not a fixed amount (bleh). Regardless, feel free to take your pick from any of the following based on your method of play:
- Glyph of Psychic Scream
Use: Increases the duration of your Psychic Scream by 1 sec.
The extra 1 second could be enormous or it could be business as usual.
- Glyph of Shadow Word: Death
Use: Targets below 35% health take an additional 10% damage from your Shadow Word: Death spell.
Kill Shot!
- Glyph of Shadow Word: Pain
Use: Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
More burst = more wins seems to be theme of Season 5. In that same vein, you can also go with:
- Glyph of Shadow
Use: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
But I probably wouldn’t pick this one if I was making the decision based on overall utility.
There you have it folks, shadow priest glyph selections. There are a bunch of major glyphs I haven’t mentioned in any of my posts and that’s because I truly don’t understand why they even exist. Well, that’s not true – I see how they can be useful but I just don’t see why anyone would slot them over the other choices available to us. I mean, c’mon, we only get 3 major glyphs to actually use!
Next Wednesday will be the last and final post on glyph selection – minor glyphs! It’ll be a short post and appropriately so as we will be in the middle of the holidays here, as minors for priests are also meh. I wouldn’t want anyone to miss out on any information that might actually be useful (that is if you find my posts useful at all!).
Tomorrow is Christmas for those who celebrate it. Regardless of what holiday you celebrate, I wish you and yours a great holiday season in-game and IRL!