Glyph Selection Part 4 – Minor Glyphs
Welcome to the final chapter of the Glyph Selection series (as well as last day of 2008!). Today, we will cover Minor glyph selection for priests.
The complete list of Minor glyphs in-game can be found here. Since there are only 6 to choose from, of which 2 are very situational in use, this will be short and sweet, allowing all of you to get back to your New Year’s Eve celebration. :)
For other recommended glyphs per spec, please see the following posts:
Minor glyphs are completely superficial and more often than not, most classes will find that they don’t actually do anything to enhance their actual game-play (DPS, raid utility, etc.) but from time to time, you’ll find that they do make your lives a whole lot easier.
For example, exhibit number 1: Glyph of Levitate which is a must-have for me.
Use: Your Levitate spell no longer requires a reagent.
Remember the good old days when Levitate required a Light Feather? And how you had to find your way to all the lower level zones to farm screeching birds just to get a stack so you could float from lumber mill to blacksmith? Or so you might be able to save yourself to rez your fallen party when the whole lot of you run off a cliff for some reason? And remember how many times you would die with them because you put all your stacks of feather in the bank?! No more, people! Levitating without feathers is now the “in” thing to do. Now, all priests can walk across the green slime in Naxx without having their stats cut in half!
Exhibit number 2: Glyph of Shadow Protection
Use: Increases the duration of your Shadow Protection and Prayer of Shadow Protection spells by 10 min.
Really – who thought it was a good idea to make Shadow Protection a 10-minute buff and Prayer of Shadow Protection a 20-minute buff (and on top of that, why is it still not raid-wide?!)? It costs the same amount and type of reagents as Fort and Divine Spirit so W-T-F Blizz? For guilds who are just starting the raiding content, some of these fights go longer than 10-minutes pretty often! Am I supposed to rebuff in the middle of a fight?! Pft, fine, you gave us a glyph to circumvent this nonsensical difference but you still forgot about it when you made all the buffs raid-wide.
This next one is the 3rd Minor glyph I have equipped and let’s just say it would be a very dumb move if you don’t have this one also: Glyph of Shadowfiend
Use: Receive 5% of your maximum mana if your Shadowfiend dies from damage.
This glyph is obviously pretty useless in PvP simply because no one kills fiends. But if you’re a raiding priest in Wrath, I’m sure you’ve noticed that practically every boss deals AOE damage. And surely, you have seen your fiend die during an ill-timed cast right before said AOE before providing any substantial measure of mana. Now with the restriction of 1 potion for instance of combat, we have to be even more careful about timing our little demon friend here to make the most of it. You’ll be very happy with this glyph.
The rest of the glyphs are really up to you if you feel you need them. The 3 above are the ones I have currently equipped and I can’t say I would consider switching any of them out for the ones below:
Glyph of Fading
Use: Reduces the mana cost of your Fade spell by 30%.
Do you really use Fade that much? I guess if you’re a shadow priest who’s either running with an inexperienced tank or just nuking the bejeezus out of everything that you have mobs coming at you all the time, this could be for you. For me? There are really only 2 situations where I would use fade – either right off a pull and an ill-timed heal pulls aggro or the encounter spawns waves of adds that come mid-fight as I’m healing. But most of the time? I don’t use it at all.
Glyph of Fortitude
Use: Reduces the mana cost of your Power Word: Fortitude and Prayer of Fortitude spells by 50%.
Unless you make a habit of buffing mid-fight, is this really an issue? I think for most of us who raid, the routine is basically group up, buff, drink/eat, /readycheck, and pull. I might fort a tank in combat if he died midway through a boss encounter and got a battle rez but that’s about it…
Glyph of Shackle Undead
Use: Increases the range of your Shackle Undead spell by 5 yards.
This is slightly useful in a PvE environment if you’re running into a lot of Undead pulls and need some CC but… isn’t the range on it enough as it is? There should be no reason why you would need an additional 5 yards relative to the 30 yards you already have. Who pulls aggro from 30 yards away?! In PvP, situationally useful to a very small degree for that unholy Death Knight’s ghoul halfway across the arena who’sstarting to gun straight for you. That’s if there aren’t already 2 other DPSers focused on you already. /cry
That’s it for this year! We’ll be back on Friday with another wrap for the week (and the year). Catalyst is doing their first 25-man raid in-guild this Saturday so I won’t have any insight on that until next week but I’m sure it’s going to feel good getting back into the bigger raids. Otherwise, have a happy new year, everyone!




Mmm, the zomgwtfpwneverything spec. I have such a deep, deep love for shadow and all its pretty frills that I think about switching back constantly when I’m not raiding. I 




